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Dungeons & Modes

Choose a mode, follow waves and boss indicators, and plan repeatable runs.

Guide updated Independent community guide
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No Face: dated phase and survival notesShadow Gate: check the live entry and track each runSpirited Away Raid: reported Hu Tao dropsCombat updates and party XP reportsA practical route for Coins, XP, and materialsGame Modes: Story, Defend, and InfiniteStory, Modes, Bosses, and Solo Runs

Use a run you can complete steadily

  1. Pick a Story or dungeon difficulty you can finish without frequent failures.
  2. Watch the live Area, Wave, and enemies-left indicators as you progress.
  3. Record the final rewards and full run time before deciding whether to repeat that route.

Players report Coins and XP from dungeon clears. A fastest farming stage is not confirmed.

Roonby guide Gameplay video
More tips & details
NOTE

No Face: dated phase and survival notes

Oct 8, 2026 · Player reports

Frigid's Oct 5 walkthrough describes an opening spike attack that should be dodged, a transformed boss with summoned enemies, and a later shadow/clone joining the fight. Clear the added enemies when they threaten your position, keep room to move, and watch the boss's attack cues. Frigid says the shadow need not be defeated; this is a creator's tactic, not a verified objective rule.

The creator demonstrates Cursed King's first skill followed by the second in the air, with Fuga used for another defensive window. RBX Peanut's Oct 7 run instead demonstrates Miyabi and perfect blocks. These are examples of timing and survival, not guarantees of invulnerability or fastest clears. Recording version matters: Frigid reports Hu Tao lacking i-frames on Oct 5; TrickyRBLX on Oct 6 and RBX Peanut on Oct 7 report later i-frame changes. Test your current kit instead of following old advice to attack continuously. Exact phase triggers, safe spots, and party requirements remain unconfirmed. Frigid boss and raid discussion RBX Peanut raid run, 1:36 TrickyRBLX later gameplay

NOTE

Shadow Gate: check the live entry and track each run

Oct 9, 2026 · Guide reports

Before entering Shadow Gate, read the current difficulty, eligibility, remaining attempts, and refresh timer shown in-game. Guides disagree on the reported weapon guarantee: Pro Game Guides says 32 attempts, while Roonby says 35. One guide reports a 3% drop chance; these figures are unconfirmed and do not establish a guarantee or reset rule. Record each result and any visible counter. If a boss shows immunity, check its current summon and timer cues before choosing a target; phase timing and clone objectives remain unconfirmed. Pro Game Guides Roonby

NOTE

Spirited Away Raid: reported Hu Tao drops

Oct 6, 2026 · Player report

In an Oct 5 video, Ashira RBX reports a new Spirited Away raid on Nightmare difficulty, with bathhouse enemies and a final No Face encounter. The creator describes Hu Tao as a raid drop, rather than a regular summon.

These figures are creator reports, not independently tested:

Reported dropReported chanceReported pity or quantity
Hu Tao2%35-run pity
Staff of Homa25%5 pity
Ghost33%1–3 per drop
Coins and GemsNot specifiedNo fixed payout given

Check the current reward panel before farming. Successful-run counting, resets, duplicate rules, and drop-rate boosts are not established. The video does not provide a complete Hu Tao Evolution recipe. Roonby's guide covers the same video, so it is not a second independent drop test. Ashira RBX raid video Roonby raid guide

NOTE

Combat updates and party XP reports

Oct 6, 2026 · Player report

In an Oct 5 update video, Ashira RBX reports changes to basic-attack flow, dodge animation, and pauses between waves. The creator also says party kill XP is distributed by damage contribution. No XP formula, guaranteed share, or fixed wave timing is provided, so contribute damage and check the current HUD rather than planning around a specific payout or delay. Ashira RBX update video

NOTE

A practical route for Coins, XP, and materials

Oct 3, 2026 · Player report

Dungeon clears are reported to award Coins and XP. Quests, milestones, and achievements may also give Coins, materials, Rolls, or Gems. No best stage, fixed yield, AFK rate, or material drop rate is confirmed. Claim rewards already available, then choose a Story or dungeon run you can clear reliably. Beginner guide

Game Modes: Story, Defend, and Infinite

ModeWhat guides reportWhat to check in-game
StoryClear areas and enemy groups to progress; a reasonable place to learn the combat flowMap list, area count, waves, and unlock order
Defend / DefenseGuides describe defending an objective or location and use both namesWhether these labels refer to one mode, plus objective health, failure rules, waves, and rewards
InfiniteDescribed as an extended challenge with ongoing combatWhether there are checkpoints, how a run settles, and what happens if you leave
SurvivalMentioned in an older guideCurrent availability

Mode names alone do not tell you how rewards work. In particular, do not assume an Infinite run grants endless resources or keeps rewards when you leave early. Beginner guide

Story, Modes, Bosses, and Solo Runs

One post-release player report describes three Hunter x Hunter story acts and ZZZ World waves. Sakamoto Days defense was reported removed after a bug. Earlier menus showed Story, Survival, Defend, Abyss, Infinite, Tower, and Training, but appearing in a menu does not guarantee a mode is playable. Another player reached Wave 7 in an Infinite run; this is not a confirmed wave cap. Difficulty labels also vary between Normal and Medium. Gameplay video

Boss nameNotes
Chrollo / ChrollloSpelling varies by report.
HisokaNamed in gameplay; moves and drops are not established.
Imperator, The Sovereign of RuinName appears in a video; whether it belongs to this game's tutorial is unclear.
Pucci / “Poochie”Name comes from tutorial narration and may be a transcription.

A player reports using Friends Only and Max Players 1 to create a solo run. Another says enemies feel tougher in a party, but higher rewards or EXP are only a guess. Run results vary; don't treat a single payout as a fixed reward.